Iizuka Came With the Idea of Bringing Old Zones Back Yet Again When Christian Made His Pitch

In that location is perhaps nobody more than eager or proud to be wishing Sonic the Hedgehog a happy 30th altogether than Takashi Iizuka. Having been deeply involved with the franchise since Sonic iii & Knuckles, the Sonic Squad leader's hands have touched every unmarried era of the blue blur'south legacy. From designing stages for the Mega Drive classics, to directing fan favourites like Sonic Take chances and Sonic Adventure 2, to producing the fine-tuned heave-era titles Sonic Colours and Sonic Generations – he's seen it all.

And yet, for someone who has brought and then many positive experiences to fans over the years, Iizuka isn't done with Sonic all the same. Non by a long shot. With each mainline championship, he goes to great lengths to exploring interesting ideas that aim to have our hedgehog hero to fantastical new worlds. And outside of the evolution earth, he has taken the time to meet and greet with fans from around the world – at E3, SEGA's official community events and even at the Summertime of Sonic convention.

In recent years, he has had fourth dimension not just for the fans, but for a much longer game evolution bicycle. Whereas in the past there was a new Sonic game releasing every year or two, this time around Sonic Team has been working patiently on another new concept for SEGA's mascot. Not simply 1 that introduces a new fashion of play, just one that Iizuka hopes tin innovate a seismic shift in the serial' gameplay itself, which could lay the groundwork for the next generation of Sonic games.

As we enter Sonic's quaternary decade dashing through Dark-green Loma Zone, nosotros caught up with Iizuka-san to see if we can acquire more about recently-appear 30th anniversary titles, what the future for Sonic could concord and what blue blur'south legacy has meant to him over the years.

The Sonic Stadium: First of all, I promise that you and all at Sonic Team and SEGA are well and have been staying rubber throughout the last year. 2020 was a trying year for game development around the world; how has Sonic Team been impacted by the COVID-19 pandemic and how difficult has it been to continue working against that landscape?

Takashi Iizuka: SOA shifted to a work-from-home construction in March of last year, with SOJ also adopting the same work-from-abode organisation a few months later on SOA. I think it was an extremely hard year for many businesses, but for u.s.a. in Development the first obstacle was to become all the specialized hardware we use at piece of work prepare in our homes.

Our development team at SOJ has over 100 people, so it took many days just to get all the hardware shipped out to anybody. Yet, once we all got our development environments gear up and working from habitation, I call up nosotros were less impacted than a lot of other people and a lot of other businesses.

Sonic Colours Ultimate

The Sonic Stadium: I wanted to congratulate you on the announcement of Sonic Colours Ultimate. I recollect sitting down with you ten years ago to talk about the original Wii release, and you spoke almost how the game was an endeavor to go back to a more creative and calorie-free-hearted Sonic experience. Looking back on the game today, what are some of your thoughts nearly its reception and legacy over the last decade?

Takashi Iizuka: Looking back on the by 10 years I am very pleased nosotros have been able to release titles that our fans have really enjoyed, like Sonic Colors, Sonic Generations and Sonic Mania. Unfortunately nosotros also had the Sonic Boom make, started by the development and production squad in America, come to an stop after an unfortunate title release. To forestall that sort of affair from happening over again, I made upwards my heed to motility to America. Sonic Colors is a great title that no longer runs on electric current generation hardware, so I am glad we tin can deliver Sonic Colors: Ultimate to everyone.

Sonic Origins

The Sonic Stadium: It's great to run across the Mega Bulldoze/Genesis games render in Sonic Origins. The trailer for the collection showed Sonic 1, Sonic 2 and Sonic CD in widescreen; are these games being remastered with the Christian Whitehead engine constitute in the iOS releases? And if so, volition Sonic 3 & Knuckles also use this engine? Or is development being handled by another partner, such as M2/SEGA AGES?

Takashi Iizuka: I am pleased to meet the positive reaction to Sonic Origins – it exceeded my expectation. I wanted to bring dorsum Sonic 3 & Knuckles since I personally worked on that title, so we planned to denote this championship around the timing of the 30th Anniversary. I'1000 not able to speak to the product details nonetheless, but I can tell y'all that this will non be a compilation title running off emulation. We are planning on supporting a 16:9 full screen game for ease of play. For anyone that hasn't played any of those original games, Sonic Origins will be perfect for you.

Sonic Mania

The Sonic Stadium: Yous've credited Sonic Mania as one game that has helped grow the Sonic fanbase over the years. Are you interested in making more than 2nd Sonic games in this way in the future? And also, who is your showtime choice of grapheme when playing Mania? …. Is it Mighty?

Takashi Iizuka: Thank you very much. To be honest, when we were planning Sonic Mania, we started the projection only focused on content that the core fans would enjoy, so nosotros were a bit surprised to find out that a lot of the younger generation that never played the Genesis-era Sonic games enjoyed Sonic Mania. While nosotros always respected that Classic 2D Sonic feel, we experience a certain conviction through the success of Sonic Mania. Looking to the hereafter I would similar to grow both the 2nd Sonic and 3D Sonic game experiences.

When I play Sonic Mania, of course I select Sonic, but when I play Sonic Mania Plus, I really like being able to bandy characters mid-game, and then I terminate up playing with everyone.

Knuckles' Chaotix

The Sonic Stadium: With Sonic Colours Ultimate and Sonic Origins offering fans modernistic ways to play archetype games in Sonic's history, are you interested in remaking or remastering more than titles? Exercise y'all call up you would explore re-releases of more than esoteric classics, such as the Sonic Accelerate series, a Game Gear collection, Knuckles' Chaotix or perchance the SEGASonic trackball arcade game?

Takashi Iizuka: With the huge success of the picture show last year, nosotros have an opportunity to get more than people interested in Sonic who didn't know him earlier. That opportunity was the reason why we planned for Sonic Colors Ultimate and Sonic Origins, to nowadays some legacy content to this new audience. While we haven't locked down all our plans yet, there are so many peachy Sonic games from the past xxx years that tin can't be played on modern hardware, so we would love to explore bringing more of those legacy titles out to entertain a new audience.

Sonic Forces

The Sonic Stadium: Sonic Forces stood out every bit a visually darker and serious game compared to past Sonic titles. With Sonic Colours getting remastered, would yous say that this more low-cal-hearted and humorous fashion is something y'all're looking to continue with Sonic games going frontwards?

Takashi Iizuka: While thematically and stylistically dissimilar, both Sonic Colors and Sonic Forces take identify in the same Sonic Universe. Personally, I savour the serious story telling in Sonic Forces and Sonic Hazard, and I also enjoy the vivid pop style of the Sonic Colors and Classic Sonic games – Sonic is a smashing friction match for both serious storytelling as well as vibrant pop games. Every bit we proceed developing Sonic games, we will choose the story and game design that best lucifer the style and temper of the content we are working to make.

The 2022 Sonic the Hedgehog title

The Sonic Stadium: I know you probably tin't say much most the merely-announced 2022 Sonic game, just can you share anything virtually the full general creative direction/procedure, or overall goals that y'all wanted to tackle with this new game? What kind of fan feedback from past games, for example, stuck with yous as something you might want to address? Any hints you lot tin give the states about the glyph in the trailer?

Takashi Iizuka: Ever since Sonic Forces released, fans accept been worried that there has not been an annunciation about the next Sonic Team title. And so, in the recent Sonic Central, we wanted to allow the fans know non to worry considering the team is working on a title for 2022.

Since this championship is still mid-development at that place is nothing I can speak to, merely I did want to say that the development team has been spending their time to do something new and challenging. Through a lot of trial and error the squad is looking to present to everyone a new Sonic game, and I promise your warm back up of their work can motivate them to really deliver against that challenge.

The 2022 Sonic the Hedgehog title

The Sonic Stadium: The Sonic series has had its fair share of landmark anniversary games. Sonic Risk 2 marked Sonic's 10th Anniversary, Sonic Generations was the 20th. Are you formally treating the new 2022 Sonic title every bit Sonic's 30th Anniversary game? And if then, will that anniversary element form a ground of the game'due south approach in a similar way to Generations, or will it exist its own standalone championship?

Takashi Iizuka: The new championship in development is progressing towards a 2022 release, and then I can't actually telephone call it an Ceremony title. All the same, Sonic Chance laid the foundation for 20 years of Sonic titles after its release, so in the same style I really promise that this new title releasing in 2022 lays the foundation for the following future Sonic titles – that is the idea behind the challenge for the squad.

Iizuka-san at a Sonic Adventure 10th Anniversary public event

The Sonic Stadium: Iizuka-san, you've been involved with Sonic since the Mega Drive era, and a driving force of the franchise e'er since. Thinking on Sonic'due south 30th ceremony, how do yous feel virtually what you and your teams have accomplished over the years? What have been your fondest memories working on the serial, and has anything changed in your evolution and directing ethos over the years?

Takashi Iizuka: I've been involved with Sonic evolution for 28 years, and a lot has changed in the development fashion and the gaming environs in that time. When I started in game development, video games were only considered as a "children'due south toy" production, but since then video games take developed into mainstream entertainment, and nosotros at present fifty-fifty have Sonic successful as a Hollywood movie for audiences around the earth – that is amazing growth and evolution in a very short amount of time!

Evolution has as well changed drastically… from being a team of ten or so developers in ane room quietly building a game, to at present much larger development teams getting feedback from American and European counterparts, working with external artists, having game playtest sessions, and involving so many more people in the creation of one unmarried title.

Sonic the Hedgehog, the motion-picture show

The Sonic Stadium: Today, Sonic the Hedgehog is enjoying a multimedia renaissance – licensed comic books, a Hollywood movie series, an upcoming Netflix TV show – in a fashion that reminds united states of america of the original 'Sonic Mania' back in the early 1990s. What are your thoughts about Sonic's enduring success equally a worldwide icon outside of video games?

Takashi Iizuka: Information technology'south not only me, but the original Sonic Team had a dream to create something that exceeded just a video game and to make something that would succeed as a character in the larger entertainment infinite. In the early 90s that sort of thinking was thought to exist some unrealistic fantasy, but here we are 30 years later realizing many of those dreams and aspirations. And we are not done yet! Nosotros look forward to dreaming up many new "unrealistic fantasies" for Sonic and bringing them to life.

Sonic's 30th Anniversary logo

The Sonic Stadium: Finally, is in that location anything special you'd like to say to the fans as we arroyo Sonic the Hedgehog's 30th Anniversary?

Takashi Iizuka: Cheers everyone for helping us grow the Sonic brand for the past 30 years! I actually appreciate all the support our fans accept given usa – our success is because of them. I fondly remember getting to collaborate with so many fans in person at all the events I attended. Due to the global pandemic, I haven't had a chance to meet anybody in person for quite some fourth dimension but am hopeful that we will be able to share some fourth dimension with everyone once more in the well-nigh future. Nosotros have three titles releasing from here until 2022, equally well every bit the Sonic picture show sequel, and a brand-new blithe series coming to Netflix, so there should be a lot of great content for everyone to enjoy until then. Cheers for all the support up until now and looking forward to delivering more groovy content to everyone moving forward!


The Sonic Stadium would like to thank SEGA and Takashi Iizuka for taking the time to speak with us, and the Sonic the Hedgehog community, on Sonic'due south 30th Anniversary.

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Source: https://www.sonicstadium.org/2021/06/exclusive-interview-takashi-iizuka-talks-colours-origins-2022-and-sonics-legacy/

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